1/9/2024 0 Comments Vray blender buildSimplify Textures for GI – When enabled, V-Ray uses a simplified method for calculating the GI when rendering parts of the fog that are textured or are being faded out. See the Fog Distance example below.įog Density – A multiplier for the Fog distance parameter that allows a texture to be used for the density of the fog. Larger values make the fog more transparent, while smaller values make it more dense. Height – Specifies an upper limit for the fog height.įog Distance – Controls the fog density. Use Height – When enabled, you are able to limit the fog height. Higher values render longer, but with less noise. Smaller values for this parameter render faster, but may produce noise in the image. Subdivs – Determines the number of points inside the fog at which volumetric lighting is evaluated. Fog Color – Defines the color of the fog when it is illuminated by light sources.
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